Here’s a talk about the Jerk project from the Unversity of Maryland’s Human-Computer Interaction Lab Speaker Series.
Join Karen for her most recent presentation on how to do remote contextual design, with some additional “ask me anything” questions!
Women are twice as likely to leave the field mid-career compared to men. Attrition costs companies 16B a year. Diverse teams produce more innovative and successful solutions than male-only teams.
What are best practices for managing our remote teams? How do issues of diversity play out when we are all on video? What happens to productivity? We’ll reveal what the current literature and our research shows.
Learn about how you can keep being in the “field” and managing data synthesis, visioning, and design work remotely. I’ll be sharing techniques and how to run some of the key techniques: Field interviews, interpretation sessions, affinity building, modeling and all detailed design in small groups.
Design critiques are central to maker professions. However, 80% of women lose self esteem when criticized. Learn what our research shows about how to do team design critiques while also including everyone and making them feel valued in the process.
Key success factors for onboarding new employees!
Helping women thrive on tech teams. Learn what to do, and how not to be a jerk!
Watch Karen introduce the Women in Tech project, followed by a panel discussing the Action Framework and interventions.
In this recording of a YouTube Live Event, Karen covered the latest from the Women in High Tech Retention (WIT-R) Project. She introduced the key retention factors, and then shared some of the interventions, along with some exercises you can try out.
In “One Woman’s Journey in High Tech: Passion and Partnership” Karen shares her personal journey and the role of Guides, Partners, Coaches, and Supporters throughout the arc of her life.
Thirty-something years after the computer revolution, many are asking, “Why are women leaving tech careers?” We’re applying our Contextual Inquiry techniques to gather deep ethnographic data from real design teams at actual companies to capture the workplace dynamics.